Matt Krueger
Matt Krueger

Welcome to My Portfolio!

Matt Krueger is a dedicated and versatile engineer, committed to creating systems that benefit the lives of Americans and the extended world. Matt Krueger holds a degree in Computer Science and Engineering (with a focus in hardware), and has multiple years in industry developing data and software solutions. Matt is currently contributing to the Medtech industry as a Service Controls Engineer, troubleshooting custom automation machines and developing robust control logic to ensure process repeatability.


Age
22
Role
Service Controls Engineer
Location
Twin Cities
Industry
MedTech Automation

Engineering Interests
Automation
Robotics
Sensors
3D Modeling
Software Engineering
Data Engineering

My Engineering Journey

Hello, I'm Matt Krueger. I am a Midwest native, spending my formative years in Wisconsin, my high school and university years in Iowa, and now starting my post-grad career in Minnesota. Born to two teachers in the K-12 education system, I was instilled with the importance of continuous learning and creativity at a young age. Some of my hobbies as a young child were building LEGOs, grinding Khan Academy badges, and playing Minecraft. My youth was also marked by many years of competitive sports, which taught me the importance of practice and teamwork: baseball (2 years), tennis (2 years), basketball (2 years), swimming (4 years), and soccer (10 years).

I always wanted to be an engineer but did not know which discipline to choose. During high school, I took as many advanced courses as possible, studying chemistry, physics, and mathematics to gain a broad sense of what some engineering disciplines may entail. However, none of these classes really piqued my interest. It wasn't until I built a gaming computer at age 15 that my eyes were opened to computer engineering. At this time in my life, I had high hopes of becoming a professional Fortnite player, competing in online tournaments and a few hundred dollars through 1v1 wagers. What held me back from becoming a true professional was my lack of computer knowledge. I did not do proper research before purchasing computer parts; I thought you could assemble any CPU, GPU, RAM, and Disk, turn the computer on, and be good to go. Not knowing the effects these poorly selected parts would have on performance, I built an antiquated computer for the processing power required in tournament scenarios and I simply could not compete. The desire to squeeze every bit of processing power from my I3 and RX580 computer led to researching into computer parts and gaining a high-level understanding about computer hardware basics. I learned the basic theory behind memory types, CPU vs GPU processing, and optimization techniques to improve CPU and GPU performance and installing software that improved latency. Although I no longer play any video games, they are what led me to major in Computer Science and Engineering with a focus on computer hardware.

My college years were busy, developing software part-time at John Deere (5 semesters) and FarrPro (1 semester) while juggling engineering and mathematics coursework. Having grown as an engineer alongside the rise and adoption of Artificial Intelligence and LLM-enabled coding tools, I challenged myself to learn engineering that is harder to automate: 3D Modeling and electronics. I purchased a 3D printer and taught myself CAD to elevate my projects and enrolled in cross-disciplinary EE/CSE courses to build a strong theoretical foundation in electronics. By combining my academic studies, industry experience in data and software engineering, and perseverance through setbacks, I have built a solid foundation for future engineering success.

Currently, I am working in the Minneapolis-St. Paul area as a Service Controls Engineer for TruNorth Automation. Here, I am gaining hands-on experience servicing and programming custom precision automation systems. During my free time I enjoy spending time with friends and family, playing adult league basketball and soccer, cutting hair, and enhancing my engineering skills through projects, and books. My current interests lie in blending multiple sensor inputs for automation applications.

Work Experience

Full-Time Experience

TruNorth Automation

TruNorth Automation· White Bear Lake, MN

Service Controls Engineer

Jun 2026 – Present

  • - PLC control logic and HMI development for a automatic/semi-automatic WATCHMAN R&D attachmant machine
  • - PLC control logic for service upgrades on a TENACIO pump creation machine
  • - Cross functional teamwork and customer relations
  • - Machine debugging utilizing machine electrical prints, component manuals, and datasheets

Part-Time Student Experience

John Deere

John Deere, Intelligent Solutions Group· Urbandale, IA

Part-Time Student Product Engineer

Apr 2024 – Mar 2026

  • Part-time employment during Semesters 4-8. Full-time during Sophomore and Junior year summers. Member of the Data and Simulation Tools and was focused on internal observability dashboards.
  • My role blended data engineering and data visualization, and I was responsible for the entirety of frontends and backends of dashboards I was assigned.
  • - Created/Contributed to 8 internal cost tracking and support dashboards, exposing over $100,000 in potential savings on tooling
  • - Developed full-stack Python web application dashboards utilizing Ploty Dash, Pandas, SQLAlchemy, HTML, and CSS
  • - Developed ETL pipelines within Databricks for dashboard backends using PySpark
  • - Created modern Tableau dashboards using Figma to enhance UI/UX
  • - Developed a robotics pipeline for John Deere sprayers to whihch used GPS data to convert relative pose and perception points to real latitude and longitudes
  • - Developed a Tableau development wrapper using React, JavaScript, and Python to translate John Deere branded Figma designs into Tableau XML code allowing for changes made within Figma to be reflected within Tableau in real time
  • - Led two training sessions of 10+ members within the John Deere data visualization community, showcasing the effectiveness of using Figma and to improve Tableau application UI and UX

FarrPro

FarrPro· Iowa City, IA

Part-Time Student Software Developer

Aug 2023 – Apr 2024

  • Part-time employment during Semester 3 of college. Worked within small team of developers on an AI-Enabled Swine Redbook RAG System.
  • - Led UI development using Figma before translating designs into HTML and CSS
  • - Assisted in feature development using React and JavaScript
  • - Collated data into a clean format to be used for model training

Internship Experience

FarrPro

FarrPro· Iowa City, IA

Technical Project Liaison Intern

May 2023 – Aug 2023

  • Summer Internship following my Freshman year. Worked within a small team of developers on an AI-enabled Grant Writing Application startup.
  • - Developed application prototypes and wireframes using Figma
  • - Participated in stakeholder meetings, refining application protoype with advice from domain specific stakeholders
  • - Led client outreach, relations, and prototype demos

High School Employment

Hy-Vee

Hy-Vee· Ankeny, IA

Aisles Online Shopper

Jan 2021 – Aug 2022

  • Part-time employment during Junior and Senior year winters, springs, and summers.
  • - Loaded groceries into cars during freezing conditions and 80+ degree weather
  • - Gathered groceries for online orders, placing them non-perishable, refridgerator, freezer storage until loading into car
  • - Assisted in employee training

Iowa Rush Soccer

Iowa Rush Soccer· Des Moines, IA

PCL Referee

Dec – Feb: 2020, 2021, 2022

  • Seasonal employment on fridays.
  • - Facilitated soccer games and enforced rulebook
  • - Operated game clock and scoreboard
  • - Assisted in event setup and teardown

Iowa Rush Soccer

Iowa Rush Soccer· Ankeny, IA

Kicks 4 Kids Assistant Coach

Aug – Sep: 2019, 2020 | July: 2021

  • Seasonal employment on fridays.
  • - Taught a small group of kids 3-5 the game of soccer with another assistant coach
  • - Participated in large group activities
  • - Assisted in event setup and teardown

Education

Undergraduate Degree

University of Iowa College of Engineering

University of Iowa, College of Engineering· Iowa City, IA

B.S.E: Computer Science and Engineering

Minor: Mathematics

Aug 2022 – May 2026

  • Computer Science I, II
  • Introductory Physics I, II
  • Introduction to Engineering Computing
  • Computers in Engineering
  • Electrical Circuits
  • Data Structures
  • Linear Systems I
  • Principles of Electronic Instrumentation
  • Probability and Statistics for Engineering and Physical Science
  • Introduction to Digital Design
  • Introduction to Software Design
  • Algorithms
  • Programming Language Concepts
  • Computer Architecture and Organization
  • High Performance Computer Architecture
  • Embedded Systems
  • Electromagnetic Theory
  • Operating Systems
  • Internet of Things
  • Topics in Computer Science II: Real-Time Cyber Physical Systems
  • Multivariate Calculus
  • Matrix Algebra
  • Differential Equations
  • Vector Calculus
  • High Performance Parallel Computing
  • Theory of Computation

High School Diploma

Ankeny Centennial High SchoolDes Moines Area Community College

Ankeny Centennial High School· Ankeny, IA

Honors High School Diploma

Dual Enrollment Courses taken through the Des Moines Area Community College

Aug 2018 – May 2022

  • AP Calculus I
  • AP Calculus II
  • AP Language
  • AP Literature
  • AP Chemistry
  • AP Physics
  • AP Statistics
  • Principles of Engineering

See some of my work!

View Featured Projects