Welcome to My Portfolio!
Here, you can learn about my engineering journey, professional experience, education, and favorite projects. There is a lot of information on this website, so use the menu in the top right to navigate to any of the sections which interest you. Have a good day!
21
Service Controls Engineer
Twin Cities
MedTech Automation
Automation
Robotics
IoT
Embedded
3D Modeling
Software Development
My Engineering Journey
Hello! I'm Matt Krueger, an engineer who enjoys building systems that improve humanity's coexistence with technology. I am a Midwest native, spending my formative years in Wisconsin, my high school and university years in Iowa, and now starting my post-grad career in Minnesota. Born to two teachers in the K-12 education system, I was instilled with the importance of continuous learning and creativity at a young age. Some of my hobbies as a young child were building LEGOs, grinding Khan Academy badges, and playing Minecraft. My youth was also marked by many years of competitive sports, which taught me the importance of practice and teamwork: baseball (2 years), tennis (2 years), basketball (2 years), swimming (4 years), and soccer (10 years).
I always wanted to be an engineer but did not know which discipline to choose. During high school, I took as many advanced courses as possible, studying chemistry, physics, and mathematics to gain a broad sense of what some engineering disciplines may entail. However, none of these classes really piqued my interest. It wasn't until I built a gaming computer at age 15 that my eyes were opened to computer engineering. At this time in my life, I had high hopes of becoming a professional Fortnite player, competing in online tournaments and earning money through 1v1 wagers. I treated the game as a sport, devising an intense training schedule to master my craft. At my peak, I could win matches with ease, win solo-squad matches, regularly achieve 20 eliminations, and held a 300+ win/2 loss record against opponents in a competitive 1v1 community. What held me back from becoming a true professional was my lack of computer knowledge. I did not do proper research before purchasing computer parts; I thought you could assemble any CPU, GPU, RAM, and Disk, turn the computer on, and be good to go. Not knowing the effects these poorly selected parts would have on performance, I built an antiquated computer for the processing power required in late-game tournament scenarios which required the GPU to process upwards of 40 players and thousands of structures. In these scenarios, my i3 CPU and RX580 GPU machine simply could not compete with machines multiple generations newer. The desire to squeeze every bit of processing power from my limited computer led to do research into computer parts and gain a high-level understanding about computer hardware basics. I learned about RAM types, CPU vs GPU processing, and caching optimizing both the firmware and running software that improved game performance. Although I no longer play any video games, my “what-if” career in professional Fortnite ultimately led me to major in Computer Science and Engineering at the University of Iowa with a focus on computer hardware.
My college years were busy, developing software part-time at John Deere (5 semesters) and FarrPro (1 semester) while juggling engineering and mathematics coursework. Having grown as an engineer alongside the rise and adoption of Artificial Intelligence and LLM-enabled coding tools, I challenged myself to learn engineering that is harder to automate: 3D Modeling and electronics. I purchased a 3D printer and taught myself CAD to elevate my projects and enrolled in cross-disciplinary EE/CSE courses to build a strong theoretical foundation in electronics. Apart from school and work, I enjoyed participating in intramural soccer and basketball, playing poker, and exploring Iowa City's bars and restaurants with friends. I would be lying if I said that my college years did not challenge me; every week felt like a balancing act, and there were many times I lost my footing. However, by combining my academic studies, industry experience, and perseverance through setbacks, I have built a solid foundation for future engineering success.
Currently, I am working in the Minneapolis-St. Paul area as a Service Controls Engineer for TruNorth Automation. Here, I am gaining hands-on experience working with precision industrial robots and vision systems to automate the creation of medical device parts. During my free time I enjoy spending time with friends and family, staying active, cutting hair, and enhancing my engineering skills through projects, books, and courses. My current interests lie in robotics for industrial and mission-critical applications.
Work Experience
Full-Time Experience
TruNorth Automation· White Bear Lake, MN
Service Controls Engineer
Jun 2026 – Present
- - N/A... will update in a few months
Part-Time Student Experience
John Deere, Intelligent Solutions Group· Urbandale, IA
Part-Time Student Product Engineer
Apr 2024 – Mar 2026
- Part-time employment during Semesters 4-8. Full-time during Sophomore and Junior year summers. Member of the Data and Simulation Tools and was focused on internal observability dashboards.
- My role blended data engineering and data visualization, and I was responsible for the entirety of frontends and backends of dashboards I was assigned.
- - Created/Contributed to 8 internal cost tracking and support dashboards, exposing over $100,000 in potential savings on tooling
- - Developed full-stack Python web application dashboards utilizing Ploty Dash, Pandas, SQLAlchemy, HTML, and CSS
- - Created modern Tableau dashboards using Figma to enhance UI/UX
- - Developed ETL pipelines within Databricks for dashboard backends using PySpark
- - Developed a prototype Figma plugin using React, JavaScript, and Python to translate Figma designs into Tableau XML code allowing for changes made within Figma to be reflected within Tableau in real time
- - Led two instructional Figma to Tableau training sessions with around 15 members, demoing my process of modernizing Tableau dashboards using Figma
- - Developed a robotics pipeline for John Deere sprayers to whihch used GPS data to convert relative pose and perception points to real latitude and longitudes
FarrPro· Iowa City, IA
Part-Time Student Software Developer
Aug 2023 – Apr 2024
- Part-time employment during Semester 3 of college. Worked within small team of developers on an AI-Enabled Swine Redbook RAG System.
- - Led UI development using Figma before translating designs into HTML and CSS
- - Assisted in feature development using React and JavaScript
- - Collated data into a clean format to be used for model training
Internship Experience
FarrPro· Iowa City, IA
Technical Project Liaison Intern
May 2023 – Aug 2023
- Summer Internship following my Freshman year. Worked within a small team of developers on an AI-enabled Grant Writing Application startup.
- - Developed application prototypes and wireframes using Figma
- - Participated in stakeholder meetings, refining application protoype with advice from domain specific stakeholders
- - Led client outreach, relations, and prototype demos
High School Employment
Hy-Vee· Ankeny, IA
Aisles Online Shopper
Jan 2021 – Aug 2022
- Part-time employment during Junior and Senior year winters, springs, and summers.
- - Loaded groceries into cars during freezing conditions and 80+ degree weather
- - Gathered groceries for online orders, placing them non-perishable, refridgerator, freezer storage until loading into car
- - Assisted in employee training
Iowa Rush Soccer· Des Moines, IA
PCL Referee
Dec – Feb: 2020, 2021, 2022
- Seasonal employment on fridays.
- - Facilitated soccer games and enforced rulebook
- - Operated game clock and scoreboard
- - Assisted in event setup and teardown
Iowa Rush Soccer· Ankeny, IA
Kicks 4 Kids Assistant Coach
Aug – Sep: 2019, 2020 | July: 2021
- Seasonal employment on fridays.
- - Taught a small group of kids 3-5 the game of soccer with another assistant coach
- - Participated in large group activities
- - Assisted in event setup and teardown
Education
Undergraduate Degree
University of Iowa, College of Engineering· Iowa City, IA
B.S.E: Computer Science and Engineering
Minor: Mathematics
Aug 2022 – May 2026
- Computer Science I, II
- Introductory Physics I, II
- Introduction to Engineering Computing
- Computers in Engineering
- Electrical Circuits
- Data Structures
- Linear Systems I
- Principles of Electronic Instrumentation
- Probability and Statistics for Engineering and Physical Science
- Introduction to Digital Design
- Introduction to Software Design
- Algorithms
- Programming Language Concepts
- Computer Architecture and Organization
- High Performance Computer Architecture
- Embedded Systems
- Electromagnetic Theory
- Operating Systems
- Internet of Things
- Topics in Computer Science II: Real-Time Cyber Physical Systems
- Multivariate Calculus
- Matrix Algebra
- Differential Equations
- Vector Calculus
- High Performance Parallel Computing
- Theory of Computation
High School Diploma
Ankeny Centennial High School· Ankeny, IA
Honors High School Diploma
Dual Enrollment Courses taken through the Des Moines Area Community College
Aug 2018 – May 2022
- AP Calculus I
- AP Calculus II
- AP Language
- AP Literature
- AP Chemistry
- AP Physics
- AP Statistics
- Principles of Engineering
See some of my work!
View My Projects